More Books Incoming!

If you’ve ordered any of the Little Fears books from me recently, you either got the last of the ones in stock or will have to wait a week or so for your order to go out. I’ve been out of the LFNE corebook for a while but I wasn’t expecting you folks to take all the Among the Book and Happy Birthday copies as well! (Thank you for that, though.)

I placed the order for the new books just moments ago. I reckon I’ll have them in-hand sometime next week. I’ll push to get all orders fulfilled immediately!

(By the way, if your order included PDF copies and you haven’t received them, please let me know via email and I’ll get them to you asap.)

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Little Fears for Less!

DriveThruRPG’s New Year New Game Sale is so jammed with great corebooks you can barely shut the door! Among the offerings is the tenth anniversary of the original Little Fears. Fully edited, annotated, and newly-illustrated, Happy Birthday, Little Fears is a great version of the original game.

You can pick up your digital copy here.

Be sure to look at the other excellent corebooks on offer while you’re there! Pick up Trail of Cthulhu, Conspiracy X 2.0, Fading Suns 2e, Godlike, ICONS, Primeval, Shadowrun 4e, STALKER, Vampire 20th Anniversary, and many, many more.

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Inspiring Fear: Mama

I posted about the upcoming film Mama back when I first learned of the short film that inspired it. That was in September and I’d almost forgotten about it until my friend (and Happy Birthday, Little Fears illustrator) Doug Snook sent me a link to a new version of the short film that includes a preface by celebrated director and producer Guillermo del Toro. In addition, I was reminded that the new film is set to come out in just two weeks! The feature-length version of Mama has a release date of January 18th here in the States, and I’m amped to see it. It seems like not only perfect Little Fears inspiration but has such a great premise I have to know more.

You can watch the short film with introduction here and check out the trailer for the feature film below.

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Inspiring Fear: Elevator Prank

Hear me out.

If you’re involved in social media, chances are good you’ve seen this one on Facebook, Twitter, G+, or similar. I was relatively late to the party, having just watched it, but I had to share this with you all. The story goes this is candid footage from a Brazilian prank/practical joke show. I didn’t know what to expect which is for the best I think. Just trust me that this most definitely has some ties to Little Fears. Some things about the footage make me question its veracity but it’s still a fun watch with some great scares. Check it out.

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The Big Order Update

If you ordered any Little Fears-related products prior to Monday of this week—LFNE, Book 2, Happy Birthday, Dice—whether international or domestic, your order has shipped. I worked through the backlog of orders this past weekend to get everything in the mail Tuesday. If your order included a PDF, you should have already received those within 24 hours (usually much less) of placing your order. If you haven’t received your PDF, check your spam folder. If it’s not there, please send an email to jason@littlefears.com.

If you’re waiting on physical products, US customers should get their stuff by week’s end. Canadians should get it by mid-next week, I’d guess. Orders outside North America can be all over the map, from three days to three weeks, but I promise your stuff is in the mail.

Thank you all for your patience. It is greatly appreciated. I feels good to finally be getting on top of things again.

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Halloweek #5! Inspiring Fear: Rule of Rose

The first I heard of the video game Rule of Rose was back in 2005 when I saw a strange little trailer announcing its impending release in Japan. This two-minute snippet gave no clue to the gameplay or, really, anything about the story. But the tone and music and glimpses of the story’s potential riled horror fans like me into a frenzy. Unfortunately, the game’s fate outside Japan was up in the air until Atlus announced that it would bring Rule of Rose to the States.

Of course I picked it up on day one.

Set in the 1930s, you play as nineteen-year old Jennifer, a girl whose parents were recently killed in an airship accident. We meet her on a bus traveling through the English countryside. After arriving at her destination, she glimpses a young boy who leads her down a trail. At the end of this trail, Jennifer finds an orphanage. Not one overseen by gentle caretakers though but ruled by three sinister adolescent girls who call themselves the Red Crayon Aristocrats. It’s their leader, Diana, who tests Jennifer’s worth through a series of tasks that take her around the orphanage and put her in the path of animal-headed imps, a bound mermaid, and a dog named Brown who not only becomes her companion in the story but an ally in the game. We also meet Amanda, a disturbed girl shunned by the Aristocrats who is only happy Jennifer is there because that gives Diana and the rest someone else to hate. And then there are other kids, including the boy who led Jennifer to the orphanage in the first place, but let’s leave them for you to discover.

The chapters, which run from March to December, are introduced by crayon drawings that set each stage. The cinematics that play throughout are creepy and chilling and pitch perfect. As you endure Diana’s trials, you learn the true story behind the orphanage and its inhabitants, including the connection Jennifer has to the place—something the girl herself doesn’t realize.

I try to only shine light on inspiration you can find either in stores, on a streaming service, or in digital distribution. Unfortunately, Rule of Rose is long out of print. Sellers on Amazon Marketplace currently list it at over $100. You may be able to find a copy of ebay, in the used section of your local GameStop (or regional equivalent), or in a secondary market retailer. As these sorts of games are usually hoarded, you’ll likely have to pay a pretty penny. Or, if you’d rather skip the gameplay and only enjoy the story, playthroughs exist on YouTube and such.

Rule of Rose is not a great game but its atmosphere combined with the twisted world of the Aristocrats is perfect nightmare fuel for Little Fears. And if you doubt me, check out that trailer I mentioned earlier:

For those of you who wish to dig deeper, you can also check out this Rule of Rose Wiki.

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Halloweek #4! New Monster: Punkngutz

There’s all sorts of build-up to Halloween. Weeks of decorations at the store, parties in the schools, and whole neighborhoods taken over by the symbols of the season: vampire faces, witch ornaments, ghostly drapings over barren trees, and several patches’ worth of carved-up pumpkins on stoops and sidewalks. As with any holiday though, once the day comes and goes, it’s over. Especially Halloween in the States with Thanksgiving in a month and Christmas wrapping the last two months of the year in its brightly-colored bows.

So Halloween is left in the past. Every year. And every year there’s something that doesn’t wish to go so quietly into that goodnight. A spirit of the season that isn’t too keen on slipping into the bygones so some other celebration can steal its thunder. Oh no. There’s something left behind on All Souls Day that wants to live. And it can do just that if it finds enough victims, enough spirits to suck from the living so it doesn’t dry up and blow away.

And that something is called Punkngutz.

PUNKNGUTZ is a Regular Monster

Punkngutz happens whenever jack-o-lanterns are left to rot, lawn ornaments break and fall, and discarded candy wrappers are neglected after the Halloween festivities are over. This can be after a large office party or in the dumpster behind a fly-by-night outlet store but most often Punkngutz appears in neighborhoods the day after Halloween.

Punkngutz has no human-like form. It’s a mass of discarded junk held together by the rotten remains of jack-o-lanterns. It can form rudimentary hands and feet but is weak at fighting. It has the consistency of breakfast syrup studded with random bits and clings to victims. It’s not fast and it’s not tough but it latches on and doesn’t let go—giving it enough time to suck your soul from your body.

It is scary when it starts sticking all over you. It wants to never die.

Abilities
Fight: ØOOOOO
Chase: ØØOOOO
Grab: ØØØØOO
Scare: ØØØOOO

Virtues
Terror: 7
Health: 30

Qualities
It is a mass of slime, pumpkin parts, and Halloween decorations.
It can form anywhere.
It cannot get close to freezing cold.

Stuff
Slime Body ØØØ
   Icky Sticky (Grab +2)
   Soulsucker (Spirit -1)
Mish-Mash Parts ØØ
   Sharp Bits (+2 Damage)
Bad Smell ØØ
   Makes You Gag (-2 Think)

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Halloweek #3! Hand-Me-Down: The Goodie Bag

The Goodie Bag

This tattered canvas sack doesn’t look like the type of bag you’d want to have with you on All Hallow’s Eve, cramping that sweet costume you’re sporting, but looks can be very deceiving.

This goodie bag is about the size of a standard pillow case. It’s made of rough brown material that is slightly stained and faded by weather and time. But anything sweet placed inside it is multiplied by up to a factor ten. This turns one tiny fun-sized treat into a whole bunch of chocolate goodness. And this bag doesn’t seem to ever fill up! Add more and more candies, it always seems to make room. A big kid can stick his whole arm straight down into the bag and never touch bottom.

Careful you don’t overstuff yourself though. Sometimes the candy inside this bag takes a turn for the worse. Nougat will curdle. Nuts will go rotten. Sometimes caramel turns to blood. And more often than not, the abundance of sweets doesn’t sit well in your belly, making you queasy, lethargic, and sick. Still, most of the candy is just fine. Surely the occasional fingernail or rat tail in your candy is worth all this goodness.

Stuff Qualities
Turns a little bit of candy into a whole lot
Never gets full
Turns one out of every ten pieces into something horrible

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Halloweek #2! New Monster: Robert the Doll

Back around the turn of last century, when 18XX turned into 19XX, a young boy named Robert Eugene Otto was brought into this world. He was born into a family who was well-off and wanted for nothing, except attention. This was something his mother and father did not give him. Instead, they went on weeks-long jaunts all over the globe. They were well-traveled before the birth of their child and were loathe to surrender that lifestyle once he came along.

To help raise their son, and tend to all manners of the house, the Ottos employed a number of men and women they had met in the islands. One such woman of Jamaican descent, was Young Gene’s caretaker, teacher, and closest friend. Gene became so fond of the woman that he looked to her as an authority over his own mother. This was something Mrs. Otto would not stand. She fired the woman, forbidding her to ever see their family again. The woman obeyed but, before she left, she gifted her beloved charge with a doll made of straw. This toy was carved in Gene’s image and was even given the boy’s birth name of Robert.

Robert the Doll became Gene’s best friend. The two were inseparable. Robert had a place at the dining table. A special spot on Gene’s bed. When they went out, they often wore matching outfits. Gene confided in Robert. Gene told him all about how much he missed his caretaker. How mean his mommy was for sending her away. How his father never paid him any attention.

This filled Robert with all sorts of emotions. As time passed in the Otto household, strange things started happening. Maids found the unused guest rooms in horrible disarray. The cook found his knives and spoons scattered across the floor. Flowers were torn from their stems in the front garden. Broken dishes littered the dining hall.

Everyone looked at the young boy. The young, mischievous, angry child. But Gene would deny doing anything wrong. Instead, he offered the same answer for every crime. “Robert did it.”

The family, tired of the boy’s acting out, locked Robert the Doll in the manor house’s turret room. And there he stayed until the elder Ottos passed and Gene was left inside the house alone. He returned to Robert, once again offering him a treasured spot in the home. Even after Gene married, Robert maintained a seat at the table and a place in the bedroom.

Eventually Gene Otto passed as well. And his wife locked Robert the Doll in a trunk in the turret room. Where Robert stayed for decades until, one day, he disappeared. Reports come in of kids seeing Robert the Doll in thrift stores, attics, and antique shops throughout the United States. While surely only one is authentic, how can you tell which one?

ROBERT THE DOLL is a Regular Monster

Robert the Doll is a mischievous effigy made of straw and clay. While his actions have not been linked to any deaths (yet), he is capable of lots of household destruction. He attaches himself to a single person, to whom he builds a very strong emotional attachment, and he turns his ire to those who made his loved one mad. Once enabled, the loved one cannot stop Robert from doing whatever the doll thinks is called for to protect his charge.

Robert can change his expression, move about freely, and even speak—but he can’t do any of this if anyone is looking at him. Look away for just one second though, and watch out. He can destroy household objects, confound listeners with his hypnotic verbal suggestions, and even disappear on foot if the occasional calls for it.

It is scary when it laughs when you’re not looking at it. It wants a friend for life.

Abilities
Fight: ØØOOOO
Chase: ØØØOOO
Grab: ØØØOOO
Scare: ØØOOOO

Virtues
Terror: 5
Health: 30

Qualities
It is a wooden demon doll.
It can cause havoc quickly.
It cannot act if watched by human eyes.

Stuff
Doll Face ØØØ
   Dead Eyes (Scare +1)
   Creepy Smile (-2 Move)
Second Soul ØØ
   Says Evil Things (-2 Think)

Inspired by the true story of Gene Otto and Robert the Doll.

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Halloweek #1! Inspiring Fear: The Haunting Hour – Don’t Think About It

Before The Haunting Hour was a television series, it saw audio-visual life as this TV movie starring Emily Osment, Brittany Curran, and horror icon Tobin Bell.

Outsider Cassie (Osment) is used to being overlooked—she prefers it—but when a rivalry with the most popular girl in school, Priscilla (Curran), puts her in a very unfavorable public light, our dark-minded heroine’s thoughts turn to revenge. That revenge is given a weapon in the form of a book called THE EVIL THING. While the contents seems like childish fun, the tome does come with a very specific warning: Do Not Read Aloud.

Like most rules, it gets broken quickly. But unlike most rules, breaking it leads to monstrous results.

Don’t Think About It touches on a lot of great stuff you can use in a Little Fears Nightmare Edition episode. It has sibling rivalry, a really sweet prank, a lovable lunk, oblivious parents, and all takes place in the week leading up to Halloween.

In the vein of RL Stine’s Goosebumps, Don’t Think About It is a nice bite of campy horror with a monster, mystical book, and a great twist ending. As inspiration for your own terror-filled tale, it’s hard to go wrong with Stine, and this film is no exception.

It’s available on DVD as well as through Amazon Instant Video.

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