Inspiring Fear: Eerie, Indiana

How have I not posted about Eerie, Indiana before?

I am huge fan of this show. I’ve watched the entire series, the sequel series, and am currently reading through the fiction line.

If you’re not familiar, here’s the idea: Eerie, Indiana is the center of weirdness for the entire planet. Nobody in Eerie sees this except for Marshall Teller, recent transplant to Eerie, and Simon Holmes, born and raised, who spend their time exposing bizarre happenings and building a collection of all the weird things going on in Eerie. A group of kids sees a bunch of strange things that everyone else appears oblivious to. Sound familiar?

The fiction line delves deeper into explaining why Eerie is the way it is and spotlights some of the throwaway gags from the television show, turning them into recurring jokes, and all this rounds out the universe to make for a less random, less zany whole but enough ideas can be drawn from the core series that nothing is required beyond that.

The show focuses more on oddity than horror but you can easily adapt Eerie, Indiana‘s premise to your Little Fears game. The characters are kids set to expose Closetland, to build an argument that will convince adults of what’s happening, which leads them to seek out danger, look closer than others when a kid goes missing or even when a bike is stolen under mysterious circumstances. You already have leeway to adjust the tone of the game but hanging all this under an Eerie-style umbrella, a kidnapping mystery one episode and perhaps a mischievous fairy making trouble another, gives illusion to everything fitting into a single, cohesive universe.

The sequel/spin-off/reboot series, Eerie, Indiana: The Other Dimension, covers a lot of the same ground as the original, taking place in an alternate Eerie featuring similarly-named protagonists who are clued into the place’s weirdness via satellite signal sent by Marshall and Simon from their reality’s version of Eerie. A long way to hand off a premise but it works as much as it needs to.

For those interested, both the original and its reboot/spin-off/sequel over at Hulu.com or watch (only) the original via Netflix mail or streaming.

No matter how you watch it, Eerie, Indiana is solid fun and can easily inspire some lighter-hearted Little Fears fare.

(Thanks to Chrissy for the reminder about this show—a massive oversight on my part. If anyone else has a television series or movie they recommend, send me an email at jason(at) this domain or via the contact form found here.)

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March? Madness!

In previous posts, I mentioned that March was slated to be a big announcement month here in the House of Little Fears and I aim to hold up that promise. But first, some not great news you all already know:

Campfire Tales is halted for now.

I’ve had to dedicate my time to finding a full-time job (my sanity demands it) and working on freelance work (my bank account demands that) and finishing the Little Fears movie script (my producer demands it). In order to do this, I’ve shelved Campfire Tales until another time. But hey, I’m glad I got the first three out and was able to (finally) fulfill my promise to the folks who pre-ordered the game. To help ease the pain, I’ve decided to put what energy I can toward bigger projects that I hope Little Fears fans will dig.

So which projects? And what’s the big deal with March?

I have three big announcements for March and will reveal a different one, possibly, I dunno, on March 9th, 16th, and 23rd, just to pull some dates from thin air. One won’t be that big of a surprise, one should evoke a few a-ha! responses, but I don’t think any of you will see the last one coming.

So when we will see the fruits of these soon-to-be-announced labors? I won’t put a pin in any specific time but keep in mind that April is National Child Abuse Prevention Month and May 25th is National Missing Children’s Day. Y’know. Just sayin’.

Now, all of this could change—life happens when you least expect it—but that’s the plan so far. Thank you all for sticking with me and always being right behind me.

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Kleine Ängste: Alptraum-Edition

Back in 2001, I was approached by two very nice Germans, both named Oliver, who wanted to talk about bringing my modest game about kids fighting monsters over to their house for a local translation. I had no idea what a great job their outfit, Feder und Schwert, would do and not only did they publish a kickin’ edition of my game but they licensed a soundtrack and an audio storybook as well!

I am proud to announce that Feder und Schwert have done me the honor of licensing Little Fears Nightmare Edition for a German translation as well. I’ve only seen the cover so far but I am excited for what they do with it. I’ll only be able to read maybe 10% of it but I’ll be able to look at all of it.

For a glimpse of the magic they’re cooking, check out the cover they put together for it:

Gorgeous. I look forward to getting my own copies some after it comes out later this year.

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Campfire’s Not Out, Just Burning Low

I had a good run of three Campfire Tales released in October, November, and December but I have hit a bit of a snag this year. All my work in January was pushed back due to illness and I’m still digging myself out of it. I added a last-minute paying gig in January as well that shoved everything another week and am currently finishing up a BIG (and Little Fears-related!) project that needs my full attention.

Campfire Tales #4: Old Man Winter is halfway done. My hope is to get it out next Friday. I’m aiming for that. Then the rest of February is taken up with work for other people. March though, well, I have plans for March. But those plans hinge on me getting through all this other writing so I have to get back to it.

I appreciate your patience and support in this. I’m very fortunate that my attention needs to be put on good gigs than bad news so I don’t curse it.

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Book 2: Intro Fiction

On Monday, I talked a bit about what Book 2: Among the Missing covers. On Wednesday, I showed the contents and talked some about what each section covers. Today, I’m posting the introductory fiction. This isn’t just a mood-setting vignette; this sets up a piece of fiction from each of the first five chapters that connects to this intro and extends it to what happens next if the kid in question was abducted, stolen, ran away, abandoned, or forgotten. Before I dove into the gritty details of each section, I wanted to show readers what we’re going to cover. To set the tone for each chapter and ease the reader into each new world of the book.

I hope you enjoy the following, and stay tuned over the next couple of months for more information not only about Among the Missing but two other surprise releases slated for Late Spring/Early Summer 2011.

An entire street full of cars. The sounds of late autumn in the air.

Beyond, 5 o’clock traffic races down the interstate. First shifters coming home. The late retail crowd heading in. But here, there is no traffic, no rush of cars against the wind. Here, parked outside the brick-faced houses that line this avenue, they are still. They are empty. Except for one.

Down the street, at the basketball court, a group of kids play Horse in that manner children do. Each calls an impossible shot and fails to pull it off. Bobby’s on H. He sank a three pointer. He calls it skill but everyone knows it was a lucky shot. Anton’s been trying to dunk all day. At 4’8”, he’s a bit shy of the rim.

In the not-empty car, a shadow turns the ignition. It’s a quiet car. The perfect kind. It’s non-descript: Four doors, bluish-grey. Or was it brown? It’s hard to say. Y’know, it might be a hatchback. Or a sedan.

Mick tells Anton to stop messing around and take the shot already. Willie sits on the paintline, book in hand. He’s tired of sports. Anton tells everyone to chill. It’s happening. He can feel it.

Bobby gloats about his H. Calls himself the King of Park Street. Mick tells him to stuff it. “Besides,” the boy says, “you live on Vine.”

“Yeah, but the court’s on Park and that’s what matters.”

The car pulls out of its spot. It rolls slowly around the bend, toward the boys playing ball. Just past the court is a church. Small, white, wooden cross on top. Black sign in the front with the hours of Sunday’s service.

Anton rushes, jumps, and lets loose the ball. It spins around the rim before teetering in.

“Dunk!” Anton shakes his butt at the other kids. “Kiss it! Kiss it! Kiss the dunk master’s butt!” he says.

“So not a dunk,” Mick says, chasing the ball.

Anton says it was so. Says he’ll do it again.

Mick scoops up the ball. No way Anton’s getting it again.

Mick offers it to Willie but the boy says he’s not playing anymore. He passes to Bobby but the place the older boy once stood is now empty. All three look around, but no one can see him. No one knows where Bobby went.

“He probably went home”, Anton says.

Mick spins in place, scanning the area. “That’d be kinda fast. How’d he skip out without us seeing?”

“Maybe he cut across the churchyard.”

“Yeah, maybe.” Probably. Best way to Vine Street.

Anton shrugs, tells Mick to throw it to him. They have just over an hour before the streetlights come on and today’s the day he’s gonna prove he’s the dunk champion.

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Book 2: The Table of Contents

On Monday, I talked a bit about what Among the Missing is about. This time around, I’m posting the table of contents and talking a bit about what each chapter will cover.

Introduction: Gone, Just Like That
Every book I do starts with one of these. The excerpt posted Monday is from this chapter. I cover the scope and purpose of the book and break down each chapter. I also address the issue of suitability. Is writing a book about portraying and interacting with missing children appropriate? I think it is and talk about that here.

Afterward, I get into the five different types of missing children.

Chapter One: Against their Will: The Abducted
The first type of missing are the Abducted, those taken by people. The person can be a friend, a parent, or a stranger.

Chapter Two: By Inhuman Hands: The Stolen
The second type of missing are the Stolen, those taken by monsters. This can happen in Closetland or the real world.

Chapter Three: On Their Own: The Runaways
The third type are the Runaways, those who fled from their families.

I begin the book with these three because they cover the three ways a child can be pulled into the world of the missing: by a person, by a monster, by himself.

Chapter Four: No Longer Wanted: The Abandoned
The fourth type are the Abandoned, those left by their families.

Chapter Five: Like They Never Existed: The Forgotten
The fifth and final type of missing are the Forgotten, those who slipped through the cracks of the world.

These two chapters cover children who are pushed into the world of the missing: by their families or by accident.

The first five chapters define the types, talk about how a child goes missing, why it happens, what going through that does to a child and those who care for him, and provide three different takes on a character of that type. Among the Missing not only introduces a new type of character, but provides rules so you can create your own missing characters and tell their tales first-hand.

It’s important to keep in mind that this book isn’t about children in captivity; it’s about what happens next. They became missing, were freed/escaped/decided to return home, now what? Something prevents them from simply going home. Maybe they don’t want to go home. Maybe they don’t know how to get home. Maybe they can’t get home. No matter the situation, there’s a story to tell. A story of hope and struggle in a world of monsters both magical and real.

Chapter Six: The World of the Missing
Being a missing kid means you fight for your own survival. You live in a world with different rules. There are good places and bad, those who help the missing and those who harm them. This chapter discusses some of them, as well as monsters that prey primarily on the missing.

Chapter Seven: The Long Way Home
Player characters get a glimpse of the world through the eyes of a missing child in this scenario, written in the same format as the Campfire Tales. “The Long Way Home” details a haunting and dangerous journey to reunite a missing child with his family.

Among the Missing Character Sheet
Because a new book is a special occasion and deserves its own sheet. Plus missing characters answer different questions during character creation.

Among the Missing intrigued me from the beginning. It’s not a traditional supplement. I had doubts about making it the first follow-up but once I started writing I saw the potential the book holds. It presents something I feel really builds upon the first book, and gives players of the game something they may not consider themselves. Among the Missing shows a bit of Little Fears Nightmare Edition’s darker side but only to give even greater meaning to the light.

Alright, that’s it! The basic skeleton of the book. Is there anything you’d like in the book you don’t see covered here? Let me know in the comments or via the contact form. I hope you enjoy the book when it comes out later this year. Later this week, I’ll post the bit of fiction that opens Little Fears Nightmare Edition Book 2: Among the Missing.

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Book 2 Update

Judging from comments and emails, it seems a lot of folks are intrigued by what I’ve teased about Book 2: Among the Missing and want to know more. I appreciate the interest and don’t want it to go unrewarded so I’ve decided to reveal a bit more about what to expect from the first formal supplement to Little Fears Nightmare Edition. In this post, you read the back cover copy and saw Veronica’s wonderful front cover illustration so now let’s get into what’s in between those two and talk about what Among the Missing is.

Little Fears Nightmare Edition Book 2: Among the Missing is about missing children and their role in the world of Little Fears. The book includes information on new parts of the real world, new areas of Closetland, new monsters, new people who wish to help, and a scenario that introduces the players to the world of the missing and challenges them to help one very special boy find his way out.

For more information, let’s take a page from the book itself. From the introduction to Book 2: Among the Missing, here is the section titled “What this Book Is”:

In Little Fears Nightmare Edition, we tell stories of children who are heroes. Children who fight back against the monsters, who conquer evil, and who save lives—their own and others. Most of these children lead otherwise uneventful existences. They live in safe environments, with trustworthy people, have good friends, normal lives, homework every night, and an early bedtime so they’re rested for school the next day.

But there are other children, other heroes. Ones who fight first against the situations of their lives and then, or sometimes at the same time, the world of monsters. These characters come from different backgrounds, have different families, and lead different lives than each other. But they all have one thing in common: They are all missing children.

There are five ways that a child becomes missing. They are either abducted (meaning they are taken by another human), they are stolen by a monster, they run away (causing themselves to become missing), they are abandoned by their families, or they are forgotten by the real world. Each type has its own story, its own underlying cause, and its own resolution. But they are all children who became separated from how the real world is supposed to work, and who became susceptible to Closetland’s machinations because of it.

In the real world, a lot of kids reported to be missing are eventually found. Some simply took a wrong turn and couldn’t find their way home. Others went to a friend’s houses without telling their parents. There are those who were kidnapped but eventually returned thanks to the concerted efforts of communities, police, and federal agencies. Of course, not all real missing kids are found. And, if they are, sometimes years or decades pass before that happens.

This supplement deals with those kids who have yet to be found. They are no longer captives but they are not free. Somewhere along the path, possibly at the start, possibly just yesterday, they found themselves in the realm of monsters and they couldn’t get out. Each child wishes for escape, even if he doesn’t wish to go back home.

When a child goes missing, when he’s severed from whatever roots he had prior, he is left open to being absorbed by Closetland. It’s possible for a child to simply sink into a strange bed and disappear from the real world. Some monsters prey exclusively on the missing, those who have lost contact with the people whose presence would otherwise deter the beasts. These monsters swallow the children in their giant empty mouths like ravenous doorways to a twisted wonderland. Others lead them down dangerous paths, into a cool white light, promising salvation, promising home, but delivering something far darker.

Some of these children are in Closetland proper, running through its grey hallways and twisted corridors. They pull on door handles, desperate to escape, but every exit leads to a hundred more. Some children exist in our world but cannot be seen by adults. They are trapped in the in-between. These children didn’t just go missing, the world forgot them.

There are numerous children who are missing—far, far too many—and in this book we’ll talk about them. How it happened, why it happened, and how your characters can save them.

Later this week, I’ll reveal the Table of Contents and, even later still, post some fiction from the book.

While I still can’t nail down a release date, I will continue to update you on Book 2 (and some other things in the works) as I can. I would love to get this book out in April but that’s just a target. I have 10k written which will probably be half the book (maybe a little less). I have artists lined up as well but haven’t assigned anything (and won’t until the book enters the final stages).

I hope you enjoy this glimpse of the next book. Stayed tune this week for more and, in case you missed my teaser on this RPGnet thread about the game: I have a big game-line reveal planned for March.

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Campfire Tales #4: Update & Sneak Peek

January got off to a rough start, production-wise, which pushed me a bit off schedule so Campfire Tales #4 won’t see release until later in the month (I hope to hit next week but won’t guarantee). Until then though, here’s a peek at the cover for the next installment, a tale called Old Man Winter.

As with the previous Campfire Tales, #4 features an illustration by the amazing Veronica V. Jones. If you like the stuff she does for Little Fears Nightmare Edition, check out VVJones.com and Moonshines.com for more!

I’ll update everyone when it’s available, of course. Enjoy!

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Campfire Tales and DriveThru Sales

Over at Brainhouse Studios, Kirkimus Prime reviews the first three installments of Campfire Tales. If you’ve been thinking about picking up the series so far but wanted to know just a bit more before pressing “Buy Now” check out his reviews. (And if you’ve had a chance to read—and hopefully play!—any of the Campfire Tales episodes I’d love to know what you think, either via email or by leaving a review on the episode’s DriveThruRPG sales page.)

Speaking of DriveThruRPG, less than four days remain to pick up Little Fears Nightmare Edition along with dozens of other great games for just $11 each. I’m very happy with the response to the sale so far. Lots of new folks are picking up the core book, which I hope means lots of you are playing it or will be playing it soon.

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New Year’s Sale at DriveThruRPG

DriveThruRPG is ringing in the new year with a sale on select core books, just $11 each. Save a buck on Little Fears Nightmare Edition but also check out titles such as Artesia, Buffy, All Flesh Must Be Eaten, Maschine Zeit, Supernatural, Pendragon, and plenty more.

Check out the full listing here. The sale runs for about eight more days.

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